In this slice about
inspiration from Agile 2009, I will write about the inspiring elements
from different sessions and discussions with other participants. It
will be more facts than thoughts and trends (I will cover that in later
blog posts, slicing the Agile 2009 conference).
For me, the primary source of inspiration was from the
workshops involving some kind of games. Games can be a great way to
learn about different practices, principles and tools. Especially
because they don't have elements from your daily work, so the
collaboration between the participants often will be much better and
focus on the complete team, a shared goal and not specific roles (well,
well, I know we have all those agile cross functional teams…but…).
I went to The Business Value Game
with Portia Tung and Pascal Van Cauwenberghe. It was a game about how
to deliver maximum business value, prioritization, estimate business
value and collaboration between different roles. The session was a bit
chaotic with too many people in the room, but it got some really
interesting concepts. It was also interesting to see how people got
engaged in the game. I observed many people focusing quite a lot on
learning the game rules and less on optimizing the business value. For
example in my team, we did not talk about remove stories from the game
to release more frequent, but tried to maximize the delivery of ALL
stories. Maybe it was because the session had too many people and we
did not have the time to think on that strategy, but it might also be a
pattern in many real teams?
The Business Value Game
Portia and Pascal also facilitated the The Bottleneck Game,
and some of my colleges from BestBrains went to that workshop. It was a
game about options, Theory of Constraints, System Thinking and
collaboration on a common goal. It is a great way to learn those agile
and lean techniques. I will defiantly use this game with different
teams.
I also went to The Kanban Game
with Tsutomu Yasui. It was also a workshop with too many people and it
took some time before we had enough problems to manage in the
iterations of the game. After the first iteration it got more
interesting and had some good elements. I think the game could be much
better, by not having the first iteration and maybe facilitate the
usage of different Kanban elements.
The Kanban Game
Another fun and inspiring workshop was May the Forces Be With You, Exploring the Forces Driving and Restraining Agile
with Rod Claar and Douglas Shimp. We created two teams, the Drivers and
the Restrainers and had to present different forces in a humoristic way
for some selected judges. It was a fun way to explore the forces
driving and restraining agile
May the Forces Be With You
"Flirting" With Your Customers
with Jenni Dow and Ole Jepsen was a fresh way of looking at the
customer relationship using 8 steps to build a good customer
relationship. It was fun and interesting.
Flirting With Your Customers
The last session I will include in this slice, was a workshop, First, kill all the Metrics!,
with Niel Nickolaisen and Chris Matts. We talked about many potential
meaningful metrics, but did not find some really good examples in my
group. I might reflect more on this area in a later Agile 2009 slice.
First kill all the Metrics!
Talking with other participants were also fund
and inspiring, but I did not had the time to talk with enough people.
It was inspiring to hear agile and lean stories from the trenches
around the world, even though many people and teams seem to struggle
with retrospectives and problem solving techniques.
By Mads Troels Hansen